State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Slime Games in Australia: Q2 2024 Performance

Explore the performance of the top 5 slime games in Australia during Q2 2024 with insights on downloads, revenue, and active users.

Top 5 Slime Games in Australia: Q2 2024 Performance

The second quarter of 2024 saw intriguing trends among the top slime games in Australia. Here’s a detailed look at the performance of the leading apps in this category, based on data from Sensor Tower.

Bruno - My Super Slime Pet by Dramaton LTD had a dynamic quarter. The app's revenue peaked in the first week of April at around $153, followed by a general decline with occasional spikes, closing the quarter at $87. Downloads were robust, reaching a high of 4.3K in the week of April 22 before tapering off to 2.5K by the end of June. Weekly active users showed a steady increase, starting at 20.5K in early April and peaking at 23.6K in mid-June.

World of Slime Simulator Games, published by Solid Apps INC, experienced stable revenue throughout the quarter, averaging around $60 per week. Downloads saw a significant surge to 200 in the week of June 3, up from a consistent range of 40-70 in the earlier weeks. Active users mirrored this trend, jumping to 254 in the same week before settling back to 152 by the quarter’s end.

Super Slime - Black Hole Game from Supercent, Inc. saw notable revenue growth, particularly in June, peaking at $76 in the week of June 17. Downloads remained relatively stable, ranging between 2.2K and 3.3K, with a peak in the last week of June. The app’s weekly active users fluctuated, starting at 15.4K in early April and dropping to 10.3K by the end of June.

Goo: Slime simulator, ASMR by Exomind LTD had consistent revenue, averaging around $50 per week. However, downloads were not recorded for this app during the quarter. Active users showed a decline from 247 in early April to 78 by the end of June.

Fluid Simulation, developed by Pavel Dobryakov, had a mixed quarter with revenue peaking at $137 in late May but generally staying low. Downloads were steady, averaging around 300 per week, with slight increases in May and June. The number of active users remained stable, fluctuating around 700-800 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024